Shifter is one of the game styles available for Jawbreaker. As with the other modes, the game ends when the player ceases to have any moves left. The newly-appearing column of balls can be previewed at the bottom of the screen before they are brought on-board and they appear from the leftmost side of the game board. Balls will always move to the right of the screen if there is space for them to do so. The major difference in this mode is the addition of a new column of balls whenever the player manages to clear an entire column of balls from the game board. MegaShift is another one of the game styles available for Jawbreaker. As with the regular standard mode, the game ends when the player runs out of adjacent like-colored balls. New columns can be previewed in a small area at the bottom of the screen. Whenever the player clears an entire column of balls, a new one arrives from the left side of the game board. This particular mode is similar to the standard mode, with one major difference. The other game styles are Continuous, Shifter and MegaShift.Ĭontinuous is one of the game styles available for Jawbreaker. The player has four unique game styles to choose from, including Standard, which is described above. Some of the patterns include lightly colored balls, dark grey balls and a white ball with a dark dot in the middle. Choosing the latter changes the color palette and instead of differently-colored balls, the balls are adorned with various unique greyscale patterns allowing players with monochromatic Pocket PCs to play the game, as well as players who may be colorblind and have trouble differentiating the colored balls from one another. The first option is the default and sets the game balls' colors to the standard five colors. The Breaker Set option allows the player to choose between Colorful Breakers and Greyscale Breakers. The screen immediately goes to the scoring screen, where statistics such as Average Score, Total Score and Games Played can be seen, along with a button that the player can press in order to start a new game. In the standard mode of the game, the game ends when the player has no more moves left there are no more like-colored balls adjacent to each other. For example an elimination of 16 balls will result in 240 points (240=16(16-1)). X represents the number of balls grouped together, Y is the resulting score. The scoring can be expressed in the formula "Y=X(X-1)". The more balls eliminated at once, the higher the points added to the player's score. The player then clicks on any two or more connecting similarly-colored balls to eliminate them from the matrix, earning an appropriate number of points in the process. There are five different colors: red, blue, green, yellow and purple. The game-board consists of a screen of differently-colored balls arranged in a matrix. The original non-bundled version of the game is available from the developer itself as Bubblets. In Windows Mobile 5.0 and Windows Mobile 6.0 it is called Bubble Breaker. Jawbreaker is officially listed as one of the "Core Applications" of the Windows Mobile software family, in a paper released by Microsoft. The game itself was developed by American studio oopdreams software, Inc. The operating system, and thus the game, was officially released on April 7, 2003. Jawbreaker is a port of SameGame for the Pocket PC bundled with the Microsoft Windows Mobile 2003 operating system for PDAs. Pocket PC: Ap(packaged with Windows Mobile 2003) WM: Windows Mobile 2003, Palm: Palm OS, Win: Microsoft Windows, iPhone/iPod Touch: iPhone OS 2003 video game Jawbreaker / Bubblets / Bubblet / Bubble Breaker
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